Sean Flanagan 

Hey

I'm Sean Flanagan, a video game designer, programmer, and artist from Atlanta currently getting my B.S. in Computational Media from Georgia Tech. For years, I've loved making games and the media that goes inside of them.

As President of VGDev, Georgia Tech's video game development club, I oversee and facilitate the development of 5-7 student-led game projects per semester.

Me

Analog Dreams

... is a first-person puzzle game, which I co-created during my first year in VGDev. In the game, you go on a surreal journey through a mysterious, retrofuturistic facility, inspired by games like Portal and Quantum Conundrum.

As one of the game's two project leads, I was responsible for the main gameplay programming as well as the overall art direction. I designed lighting and modeled interactive props for each environment in the game.

You can get Analog Dreams from the VGDev website here!

The living room where the game begins. The prop modeling was done by my friend and co-lead Rhiannan Berry. One of the largest puzzles in the game. I used color variation to delineate different parts of the room, aiding in player navigation. One of the three generators you turn on while escaping the facility.

YeggQuest

... is a cartoony collectathon platformer, which I created during my second year in VGDev. You play as the Paintbird, and help him retrieve his missing yeggs by rolling, bouncing, and spreading paint.

As the project lead, I was responsible for both main gameplay programming and art direction. I programmed, modeled, textured, rigged, and animated the main character, and also made several geometry "styles" that could be scaled and reused modularly to create a wide variety of environments.

You can get YeggQuest from the VGDev website here!

The Paintbird! He's in one of the winter levels.
An autumn level I designed. The player speeds around the track before visiting the oasis in the middle. The main hub of the game. There are fifteen level entrances scattered around here. The title screen.

Trouble on Beryl Isle

... is my current VGDev project, still in development! It's a tad ambitious: an open-world 3D platformer with an emphasis on slick movement and fun enemy interactions.

During prototyping, I worked on creating the state machine and animations for the main character, as well as establishing the look for the game's world - which is inspired by my birthplace, Miami.

Check back soon for more...

A world in progress...

Art

Various 2D work done in Photoshop. I often do sketches for characters and environments before bringing them into 3D.

Done with a mix of photobashing and paint.

Environmental / mood speedpaint.
Process on a spooky mansion scene.

Process and detailing on a beach scene.

Environmental / mood speedpaint.
He's next in line for promotion to Head Mook.

Various character and environment sketches.